If I found my dh hosting a book club in my living room I would pull up a chair and join in. If I really wanted to talk to him I could beckon him out for a few mins, the library wouldn't be lost
If I found him with headphones on, staring at the screen and not reacting to me at all - or telling me that months of hard work would be at stake if he took a 10 minute break - I would be less pleased
Look, if someone's partner is happy with the non/ limited interaction when gaming, great
If the partner finds it cold and upsetting, do they really just have to lump it? because 20 people the gamer doesn't know in real life want them to play battle commander without a few minutes break, lest an imaginary castle be lost?
If someone can play a few hours a week admidst real life interests that sounds a healthy balance
But gamers I've encountered have got really, really into it. Spending whole waking days or full weekends in the game. Staying up all night playing then sleeping in the day regularly. The design and structure of the game encourages this. They are designed to grab your attention and keep you playing. Dh tells me some games have desirable things you can access only if you put in HUGE amounts of time, encouraging people to do this. Of course the company wants to make money by people playing, but it seems they have taken the immersion too far. Why not have a game with functions that make it easy to step out for five mins? It would be healthier.
I'm not saying the gaming posters on this thread are too obsessed btw, these are people I know / have known (not very well though as they are always too bloody busy playing!)