1. Setting rules through negotiation
Parents often default into a ‘tell’ or disciplinary approach when it comes to tech, but I suggest parents move to a more curious and ‘ask-not-tell’ style. This basically means we as parents should refrain from being judgemental about our children’s digital habits, and seek to collaborate with them when it comes to negotiating the rules.
Ask your child what the app or game is that they want to play, and why. Try to understand their intentions by literally asking them the question: "What is it about X game or app that you like? What does it do for you?" We may often find the answer surprising and more valuable than we thought, such as: "It makes me feel creative," "It makes me feel connected," "It makes me feel relaxed" or "It makes me feel mentally stimulated."
It is then up to you to decide which apps, websites and games you feel comfortable with your child using. I believe our key job as parents is to keep our children safe, so once you have an understanding of what they want to use and why, we’re better able to judge what we’re happy with them accessing and can build the rules from there.
2. Managing the boundaries after setting them
In my experience, children will typically find it easier to accept a decision they don’t like when they understand the reason why. Saying "I said so" just doesn’t cut it.
My eight-year-old son and I recently experienced this challenge when he came to me wanting to play Roblox. It’s an extremely popular game, but also very controversial due to the rather shaky regulations and protections it has for young players. I looked into the game, and decided it wasn’t one I felt comfortable with him using at his age. When I shared this decision with him, he was terribly upset and disappointed.
When this happened, I explained to my son clearly and in age-appropriate language the reasons why he couldn’t play Roblox. Something like, “Part of my job as your mum is to keep you safe, and I don’t trust every Roblox user has the best intentions or that you’d be able to know the difference if you were approached by someone who had bad intentions.”
My son then explained to me that not playing Roblox was leaving him feeling left out from his peers. They are all allowed to play the game and so it became a social reference point. I understood this as a valid point, and so we came to a compromise. He is allowed one hour of screen time every day, and it’s up to him to decide how he utilises that, within the boundaries we’ve set together. If he wants to play Roblox, he has to ask me or Dad, and if we say yes, one of us has to be near him while he plays so we can make sure he’s playing safely.
I can’t say he likes the decision, but he understands why, and it helps. Similarly, if he wants to play a new game or access something new online, he has to ask and show us first so we can make sure it’s parent-approved.