I mean, in RDR2, it's heavily implied that Arthur gets drugged and raped by a man – an encounter that, unless you already knew to avoid it, will play out whether you like it or not. Whereas gamers have a choice to assault the suffragette.
RDR2 is, imo as a radical feminist who has always felt tension between my feminist beliefs and games/gamer culture, a work of art in terms of both gameplay and story.
The GTA games are fun to play, but far more gratuitous, deeply satirical, and with plenty of 'isms' of all types. I have a feeling that while GTA6 will still be gratuitous, and sexualise both Jason and Lucia (in addition to other characters, in a way that may irritate me and make me rant, especially being a fictionalised Miami), it will also be a somewhat more 'serious' story with well-developed and complex characters.
I think it's important for non-gamers to realise that are lot of games are intrinsically violent – yes, you can kill women but also men, across a variety of games. You can run down pedestrians. You can hog-tie people and throw them in a lake. You can slaughter innocents and buy their houses to rent out. You can take the ladder out of the pool and watch them drown.
So saying you can beat up a suffragette really doesn't mean much within the broader context of the game itself.
I played GTA from 1 onwards, from the age of about 12, and it didn't do me any harm (although I and 2 were top down, and very different). Really though, something like Roblox, with all the child predators online and the predatory purchases, or Fortnite with its lootboxes that hook kids on gambling, are probably more harmful than GTA6 will be.
Besides, facial checks are easily circumvented, and credit card checks – well, I don't know how they work. I'm not against a credit card check – I don't think kids under 14 or 15 should be playing GTA (I know the rating is older). But I think the environment at home is more important.