No, I haven't read all the thread, because I am a lazy fecker. BUT here is my 2c worth anyway.
Its not technology or electronic stuff that is the problem IMO. There are some things out there that I would be very happy for my kids to have, because I think they encourage good things.
For example, I think a digital camera is a great present, especially one where they can make movies. My 4 yo has one (actually its our rather elderly one, with about 3 megapixels, but because it doesn't have ANY bells and whistles its great for him). I have concerns about the health risks of mobiles, but aside from that I think something that encourages kids to talk to each other quite a lot is bascially a good thing. Ds (4) loves story tapes and music and the only reason that I haven't gotten him a cheapo MP3 player is that I don't want him using headphones at this age (there is only so much Professor Branestawm that I can take, i have learnt).
The problem with consoles and games is that they just seem to me to provide too much. I can't help but contrast them to the games that we played when I was 5 or 6-mainly text adventures, which of course require not only quite a lot of imagination but also reading and writing skills-but also, because the machines were so accessible, probably a majority of kids had SOME ability to program the computers. DP was actually getting games published from about 11 or so-that just isn't possible today. So I think my big problem with these things is that they really don't allow much DIY-ness, you can't interact with them creatively at ALL. Oh and also, bascially, 90% of them are violent, sexist, and normalise crap like driving fast, shooting guns and hitting people.
I grew up with no tv and pretty much no plastic toys. I can't imagine being 4 years old and playing computer games, or spending hours watching tv. I don't know how that would affect your imaginative/fantasy life. I'm not saying its wrong or anything, it just feels odd to have so much of a kid's imagination coming prepackaged and with a multi million £££ marketed tie-in.