That reminds me: I loved the adventure game books, with numbered paragraphs, one or two dice, and "items", such as a password scroll, or a key, which was a stencil, which you would put over a picture in the book, and it would reveal a message. You started at paragraph 1, and the dice would determine your course through the adventure. (Any complete sets of these are worth lots on ebay!) Some of them were:
Asterix: where the items were a coinbag, a password scroll, a translator, and a map. You lost the game if you ran out of magic potions.
Ghostly Towers: you explore a haunted mansion with two dotty ghost "experts", Miss Crumble and Professor Bones, who are actually more frightened of ghosts than you are. You lost the game if you saw too many ghosts.
The Famous Five: these were each based on one of the official books, and were really annoying! You lost the game if you ran out of food, which happened when they did silly things like tripped and broke a bottle of ginger beer, or if Anne fed her sandwiches to a tame rabbit.
Suspects: the best one, because it had skill in it. It was a murder mystery on the "Olympic Express", clearly based on the Orient Express. You had to study a picture, and on the next paragraph, answer a question about it. If you were right, you got a clue to the murderer's identity. If you were wrong, the murderer would try to kill you (the detective), sometimes in really absurd ways, such as modifying the wiring of the lights in your compartment to give you an electric shock.