quillette.com/2020/01/16/all-the-single-ladies/
All the Single Ladies
This article is lengthy but fascinating.
It talks about how women prefer educated men and how culture changes in areas where the ratio of educated men to women is different.
Where there are more men to women it supports relationships but where its more women to men it supports more casual sex.
It talks about a few more variables on this theme and then talks about why there are now more women than men who are being educated.
This is where I think it starts to get really interesting. It speculates that this change can be attributed directly related to gaming.
The economist Michael Ward looked at a dataset of more than 6,000 high school and college students. He found that when video game sales increase, students spend less time attending class and doing homework and more time playing games. Furthermore, this “crowding out” effect was stronger for males and lower income students. He also found that the average amount of time spent playing video games was three times larger for males compared to females.
The economist Erik Hurst has suggested that leisure time has become so valuable to men that they are less willing to exchange that time for other pursuits.
These being education and work.
Furthermore, Hurst and his colleagues found that from 2000 to 2015, labor hours fell by 12 percent for those aged 21–30. What has filled this free time for men? The researchers found that young men increased the number of hours dedicated to leisure by about the same number of labor hours they lost. And what kind of leisure? An article in The Economist reports, “For each hour less the group spent in work, time spent at leisure activities rose about an hour, and 75% of the increased leisure time was accounted for by gaming.”
The article suggests that this doesn't make young men unhappy, but this hasn't been followed through into later life and these feelings might change in middle age.
Given that many early adopters would now be hitting middle age this might well be a significant point.
I'm not sure what to make of parts of the article - i don't like the implication and tone of parts of it - but it's fascinating to consider the possibility of significant different behaviour between sexes and how much sociectial imbalance and change might be being caused by gaming. We know that the Internet has a massive impact, but its interesting to reflect on gaming separately in this way too.
If you consider it in a certain light, you might start to consider gaming an addiction which affects males negatively in a way far more akin to we might view drink or alcohol in limiting our economic or educational prospects and this having in turn a detrimental social effect on woman in an indirect fashion (although it simultaneously means women are more independent economically and socially as a result of more education).
I find it particularly interesting that this also comes at a time where culture is being heavily influenced in other ways by gaming culture having a wider effect in society (and online) via new found echo chambers that aren't really being fully noticed or understood.
It makes you wonder how this will be viewed retrospectively and whether there is an element of toxicity through addiction that isn't truly being considered in the present.
Women on the other hand seem to not prioritise leisure over education and work, possibly precisely because their economic prospects have traditionally always been more restricted and more precarious if dependent on men. It also seems to suggest women seem to have less time / priority for leisure than men, way before the end of education and the start of marriage subsequently having children.
There is a lot to unpack here. The rest of the article about sex ratios in education is interesting in its own right even if the angle about gaming being the cause, is one that you don't buy into.