Actually I'd submit the possibility that in some ways things are getting worse. Taking the wider view in large parts of the world they are no better than they have ever been. A complacent attitude can be very dangerous.
Video games present what it seems to me an incredible opportunity. Accepting the fact that as an art form it is still very much in its infancy there is tremendous scope to present situations and experiences that are vastly removed from the users day to day lived experiences.
Particularly when you get to interactive narratives. However I am afraid to say a lot of the (mostly male) gamers have a lot of growing up to do. I am reminded of an incident several years ago where video game writer Jennifer Kepler (as in she writes the plot and story side), made a perfectly reasonable suggestion that seeing as in lots of games you can skip dialogue and narrative elements to get to combat sections, why not make combat skipable for players like herself who are driven primarily to experience the story.
Needless to say I expect no one here would be surprised in the least by the quite frankly obscene response she got for her troubles. When at least as far as I can see when you are talking about a medium driven by interactivity more player choice has got to be preferable to less surely?
A small article on the subject can be found here kotaku.com/5886674/bioware-writer-describes-her-gaming-tastes-angry-gamers-call-her-a-cancer
To be honest the article itself betrays a bias as it attempts to report and analyse the crux of her argument and the arguments of her opponents, when the far more important issue is to my mind is the mistreatment she received at the hands of the gaming "community", assuming you take community in this case to mean "pack of rabid screaming morons".
I love gaming, I want to see it fulfil its potential as an art form, and that can only happen when it is more inclusive to all facets of the human condition. That means we want and need more women creating, playing and writing about gaming.