@TheZoehan, maybe I do have 'issues' but I'm not an underaged girl with limited real-life experience, so it's beside the point.
It's interesting that the example you gave is of a real-life racing driver who now races virtual cars. There doesn't seem much of a parallel there with a schoolgirl experiencing sexual violence for the first time in game. Unlike your pal, she wasn't recreating a past RL experience. (The men may have been.) I'm surprised you belittle the shock, bewilderment and loss of trust it would have caused.
Why do you think it's okay, and do you really think players are fair game for aggressive bastards who find their way into the same virtual space?
On the wider point: VR is used to train pilots, space crew, drivers, weapons operators and more. I really don't think it's a reach to say virtual experience affects the brain, or corporations & governments wouldn't spend all that money on it.
Imo, VR 'training' a young girl to be sexually assaulted is not a thing to dismiss.