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Board games ๐Ÿ˜Š

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Ch33secakeisnice Mon 09-Dec-19 19:58:14

Hey guys ๐Ÿ˜,

Basically I'm doing a young enterprise competition to for us to create a board game. We're thinking what might be the ideal board game would be like, so if any of these questions could be answered this would be massive help.

Thanks ๐Ÿ˜Š

1. To you what's the most important thing about a family board game?

2. Do you prefer long and detailed instructions or short and simplified instructions?

3. How likely would you be out of 10 (10 best) to buy a multi-pack game containing a mixture of 6 dice, 2 sets of professional cards and 18 handpicked games?

4. What do you generally like/ dislike about games?

5. How much (theoretically) would be willing to buy this multi-pack game for?

Thank you!

OPโ€™s posts: |
TeenPlusTwenties Mon 09-Dec-19 20:39:22

1. To you what's the most important thing about a family board game?

Sensible length and enjoyable for wide age range.

2. Do you prefer long and detailed instructions or short and simplified instructions?

Short instructions. I have a life.

3. How likely would you be out of 10 (10 best) to buy a multi-pack game containing a mixture of 6 dice, 2 sets of professional cards and 18 handpicked games?

1/10.

4. What do you generally like/ dislike about games?

Like games that are quick to set up with clear simple rules, but that have a bit of thought over them. Games with some chance helpful for younger players. e.g. Cluedo, Sorry!, London Game, Backgammon.

5. How much (theoretically) would be willing to buy this multi-pack game for?

I wouldn't. Depends on the 18 handpicked games, if it is a games compendium I'd expect maybe ยฃ30 but could be way out as it is years since we last bought board games.

RevolutionofOurTime Tue 10-Dec-19 00:45:43

I think you should ask to have this moved to Chat, where you will get more traffic.

1. To you what's the most important thing about a family board game?

As above, sensible length and enjoyable for wide age range. Also, a combination of chance and skills.

2. Do you prefer long and detailed instructions or short and simplified instructions?

Short instructions. I have a life. <โ€” this

3. How likely would you be out of 10 (10 best) to buy a multi-pack game containing a mixture of 6 dice, 2 sets of professional cards and 18 handpicked games?

1/10. Multi packs are rarely good value for money, they take up too much space and are likely to duplicate things we already own or are not interested in. I already have dice and cards, so it would depend on the games. I would pay more for a single, good quality board game than for a multipack that would include generic games (eg snakes and ladder, Chinese checkers, dominos etc).

4. What do you generally like/ dislike about games?

I agree with quick set up and clear instructions. We like games that involve an element of naughtiness/playfulness, such as the (now very ancient) Masterpiece board game, where you buy and sell paintings, some of which are fakes. Or Labyrinth and Sorry, where you can block/thwart your opponents. Also good trivia games (Trivial Pursuit, Scattergories).

5. How much (theoretically) would be willing to buy this multi-pack game for?

Because games compendiums do not have a USP, they usually have low price points. See for example www.amazon.co.uk/s?ref=nb_sb_ss_i_2_7&crid=2B5GAQ99SJQ28&sprefix=Games+c%2Caps%2C347&k=games+compendium+family&tag=mumsnetforu03-21
So maybe ยฃ10-15?

ElluesPichulobu Tue 10-Dec-19 01:09:45

1. that it is interesting to play (generally by having a "story" to it); that it is fun when you are not winning as well as when you are winning; that the outcome depends on strategy and skill more than luck.

2. short is good but I don't mind a bit of detail

3. 0 (zero)

4. is the same as q1

5. i wouldn't. i spend about ยฃ200 per year on board games but these are all developed by people who know what they are doing and have good ideas. you can't decide to make a board game and wait for inspiration to strike. game development takes a long time and a lot of thought. I certainly wouldn't spend anything on a compendium of generic games.

you would be better off spending a weekend in your nearest board games cafe and play every game you can and see if you can generate a good idea from that starting point.

Hub95z Tue 10-Dec-19 14:11:06

Hi,
I'm a board game designer specialising in family games. I've written a book called The Board Game Family: Reclaim your children from the screen. It was published earlier this year. I have my own board game publishing company called The Dark Imp (www.thedarkimp.com). We produce a game and puzzle box. I'm also a Young Enterprise business advisor! I support a group at Chesham Grammar School. I'd be happy to answer any additional questions you might have, or jump on a Skype call with your team to give you some advice. Where are you based?
I'm on ellie@thedarkimp.com if you want to get in touch.

In answer to your initial questions...

1. To you what's the most important thing about a family board game?
That everyone stays engaged for the whole game.

2. Do you prefer long and detailed instructions or short and simplified instructions?
Short, if possible, but either way very clear. You need to make sure there is no ambiguity. How to play videos are a great addition and help lots of people.

3. How likely would you be out of 10 (10 best) to buy a multi-pack game containing a mixture of 6 dice, 2 sets of professional cards and 18 handpicked games?
It depends how good the games are! I'd need a reason to trust that the publisher isn't just shoving random stuff together... How do I know that it's worth it. If the games look good then yes 10/10. If they look rubbish, 1/10.

4. What do you generally like/ dislike about games?
Big question!
Dislike: player elimination, overly complex games, war games, runaway leaders that you can't catch, games that reward knowledge (not a level playing field), games that may never end, lots of waiting for other people.
Like: cooperative games, light strategy, not knowing who is winning, roll and write games, simultaneous play, games that take less than an hour, building or creating something of my own (own board). There's lots more...

5. How much (theoretically) would be willing to buy this multi-pack game for?
Depends what the games are. Are they original or in the public domain?? I can't answer without more information.

TeenPlusTwenties Tue 10-Dec-19 14:21:11

Tell you what I'd love (might be a bit niche).
A game that made GCSE revision a bit more fun.
e.g. A pairs matching game matching food minerals to function
or a Macbeth themed game.
But it would have to be fun in itself whilst simultaneously have good learning:time ratio.

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