Key Stage 1 support at home..........recomm
DD has just gone into Y1 and I would like to buy her some work books for use at home and also a pc cd rom as she enjoys these kinds of activites.
I've searched on Amazon but there are so many different titles I just wondered if anyone could recommend a few. Thank you
We used the Jump Ahead series; dd loved them (and still does).
As for workbooks you could ask her teacher.
Really mrz can you tell me why? What can I do instead? DD seems to like this kind of activity but I don't want her to do too much.
Worksheets/books are popular but generally they just teach dependence rather than understanding. They restrict rather than instruct, they use closed questions, testing children rather than encouraging them to think and generally show what a child can't do not what they can do.
A typical worksheet is more often a colouring in or copying activity than a real learning experience.
For this game you need a dice and about twenty 10p coins.
Take turns to roll the dice and take that number of 10p coins.
Guess how much money this is. Then count aloud in tens to check, e.g. saying ten, twenty, thirty, forty
If you do this correctly you keep one of the 10p pieces.
First person to collect £1 wins.
Don't forget to give the coins back!
Write the numbers 0 to 20 on a sheet of paper.
Ask your child secretly to choose a number on the paper. Then ask him / her some questions to find out what the secret number is, e.g.
Is it less than 10?
Is it between 10 and 20?
Does it have a 5 in it?
He / she may answer only yes or no.
Once you have guessed the number, it is your turn to choose a number. Your child asks the questions.
For an easier game, use numbers up to 10. For a harder game, use only 5 questions, or use bigger numbers.
Make a number track to 20, or longer. Make it relevant to your childs interests sea world, space, monsters Then play games on it.
Throw a dice. Move along that number of spaces. BUT before you move, you must work out what number you will land on. If you are wrong, you dont move! The winner is the first to land exactly on 20. Now play going backwards to 1.
Throw a dice. Find a number on the track that goes with the number thrown to make either 10 or 20. Put a counter on it, e.g. you throw a 4 and put a counter on either 6 or 16. If someone elses counter is there already, you may replace it with yours! The winner is the first person to have a counter on 8 different numbers.
Choose two tins or packets from your food cupboard.
Ask your child to hold one in each hand and tell you which is heavier, and which is lighter. (Check by reading the weight on each tin or packet.)
If he / she is right, they keep the lighter one. Then choose another item from the cupboard, trying to find one that is lighter still.
Carry on until your child has found the lightest item in the cupboard. It might be suitable to eat as a prize!
For this game you will need a dice and a collection of small things such as Lego bricks, sticky shapes or dried pasta. You will also need pencil and paper.
Roll a dice. Take that number of pieces of pasta. Write down the number.
Keep rolling the dice and taking that number of pieces of pasta. BUT, before you take them, you must write down your new total.
For example, Sally has 7. She throws 4. She has to work out how many she will have now. She starts counting from seven: eight, nine, ten, eleven. She writes 11.
You can only take your pieces of pasta if you are right.
The first person to collect 20 beans wins!
Start with your childs age. Ask your child:
How old will you be when you are 1 year older?
How old were you last year?
How old will you be 10 years from now?
and so on.
At home, or when you are out, look at the surface of shapes.
Ask your child what shape is this plate, this mirror, the bath mat, the tea towel, the window, the door, the red traffic light, and so on.
Choose a shape for the week, e.g. a square.
How many of these shapes can your child spot during the week, at home and when you are out?
You need a 16 dice, paper and pencil.
Choose a number between 1 and 10 and write it down.
Throw the dice and say the dice number.
Work out the difference between the chosen number and the dice number, e.g. if you wrote down a 2 and the dice shows 5, the difference is 3.
You could also draw a number line to help your child to see the difference between the two numbers.
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I would recommend reading a book called a Flying Start with Literacy by Ros Bayley for ideas to develop reading and writing.
Thanks mrz fabulous answer and some great ideas there. I will reconsider
A website called www.educationcity.com - you have to subscribe, about £30 a year, but can do a 10 day free trial. Activities are in english, maths, science and some languages I think, and are geared to the school year your child is in - or you can change each subject up or down a level as necessary. The site remembers your scores etc. so that you can look back and see progress, parents can see how child has got on afterwards.
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